Normal Tazers

Normal Tazers

Postby AAB » 20 Jun 2018, 12:49

Please make the current tazers do normal damage.Them cops are already so bad to use them so making them normal damage to taze wouldn't hurt anyone.Also make it so in some weapons you can switch from Lethal to Tazer rounds.

I don't see why not...
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Re: Normal Tazers

Postby Michael.S » 20 Jun 2018, 14:58

Deal damage as well as taze?
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Re: Normal Tazers

Postby AAB » 20 Jun 2018, 15:37

Michael.S wrote:Deal damage as well as taze?


Essentially the tazer would deal normal damage up to a point a shot would kill you but instead it tazes instead of killing.
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Re: Normal Tazers

Postby Ferix Phoenixon » 20 Jun 2018, 15:43

AAB wrote:
Michael.S wrote:Deal damage as well as taze?


Essentially the tazer would deal normal damage up to a point a shot would kill you but instead it tazes instead of killing.


So you want the shot to put the guy down to say 10HP and then put him into the taze animation?
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Re: Normal Tazers

Postby AAB » 20 Jun 2018, 20:52

Yes, deal normal damage up to 10 hp so the next shot will taze
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Re: Normal Tazers

Postby Quicky_Scopz » 21 Jun 2018, 00:31

What about if someone has zero FAKS or is on like 20 - 90 health what then?
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Re: Normal Tazers

Postby Monty » 21 Jun 2018, 16:58

So basically Cops will go round and tase somebody, when they are released they will be stuck walking as they are knee capped....
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Re: Normal Tazers

Postby AAB » 21 Jun 2018, 17:56

Monty wrote:So basically Cops will go round and tase somebody, when they are released they will be stuck walking as they are knee capped....

What i am saying is that the tazers don't one shot you as the currently do.They will do same taze damage as a real weapon and it won't have a minimum range it can shoot.So you can now taze someone camping on office without having to go up there but will have to put the same shots a lethal weapon would required.
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Re: Normal Tazers

Postby RPGforYOU » 21 Jun 2018, 20:21

AAB wrote:
Monty wrote:So basically Cops will go round and tase somebody, when they are released they will be stuck walking as they are knee capped....

What i am saying is that the tazers don't one shot you as the currently do.They will do same taze damage as a real weapon and it won't have a minimum range it can shoot.So you can now taze someone camping on office without having to go up there but will have to put the same shots a lethal weapon would required.


In real life it would taze you at first shot ...
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Re: Normal Tazers

Postby AAB » 21 Jun 2018, 20:41

RPGforYOU wrote:
AAB wrote:
Monty wrote:So basically Cops will go round and tase somebody, when they are released they will be stuck walking as they are knee capped....

What i am saying is that the tazers don't one shot you as the currently do.They will do same taze damage as a real weapon and it won't have a minimum range it can shoot.So you can now taze someone camping on office without having to go up there but will have to put the same shots a lethal weapon would required.


In real life it would taze you at first shot ...

In real life if it hit the armor it wouldn't
In real life if it hit the helmet it wouldn't
In real life there is no respawn?

Why not dude seriously, i hate these swat and cops running around with their op tazer
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Re: Normal Tazers

Postby Ferix Phoenixon » 22 Jun 2018, 01:05

True, tazers don't always work in real life, especially if you hit the target in body armor or a helmet.
We can make it so the tazer works depending on where it hits, but it would be immensely impractical and resource intensive, which in turn makes performance(FPS) worse.
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Re: Normal Tazers

Postby AAB » 22 Jun 2018, 21:45

More like rubber bullets not tazers
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Re: Normal Tazers

Postby Monty » 22 Jun 2018, 21:52

Here's an Idea, tasers are fine, lets leave them as they are instead of fucking them up 8-)
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Re: Normal Tazers

Postby cmorrisbyz1 » 22 Jun 2018, 22:18

Monty you're head is a thick as mud :crazy:
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Re: Normal Tazers

Postby Kerry » 22 Jun 2018, 23:33

Keep crying
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Re: Normal Tazers

Postby Monty » 23 Jun 2018, 16:44

As Johnny once said 'Build a Bridge and get over it'
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