Feedback on reformend of the SWAT & Army

Feedback on reformend of the SWAT & Army

Postby RPGforYOU » 24 Jan 2017, 00:22

The main idea is the following:

Army will be removed as it doesn't really add anything additionally that is more useful.
Swat will have multiple commanders, be subjected to general server rules that are clear to everyone and will have a few armour/gear changes. But nothing as powerful as the army.

That are my main lines I want to change, but I'm curious if you guy's maybe have other constructive feedback?
It's better to get ideas now before it's done then change stuff when it's done again.

Cheers!
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Re: Feedback on reformend of the SWAT & Army

Postby Rhandy » 24 Jan 2017, 17:18

I would like a new helmet for the SWAT uniforms, maybe replace the pilot helmet with a Light Combat Helmet (Black) or a black version of the Stealth Combat Helmet and maybe a marksman loadout with a 7.62. But the reformation of SWAT and Army sounds good :tup:
Last edited by Rhandy on 28 Jan 2017, 13:30, edited 1 time in total.
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Re: Feedback on reformend of the SWAT & Army

Postby StevieWonder » 28 Jan 2017, 01:08

I think there should be aliens on altis
Drama Drama Drama Drama
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Re: Feedback on reformend of the SWAT & Army

Postby Lottoungen » 28 Jan 2017, 13:41

What about that waffle special force you were thinking about before?
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Re: Feedback on reformend of the SWAT & Army

Postby Mr Pat » 28 Jan 2017, 15:33

StevieWonder wrote:I think there should be aliens on altis


illegal or extraterrestrial?
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Re: Feedback on reformend of the SWAT & Army

Postby Quicky_Scopz » 28 Jan 2017, 21:19

Aliens on Altis damn i would DEFFO love to see that happen and Cops has to find what happened to the Abducted civs and save them for a bit of that MONEY! (Side Quest or somat)
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Re: Feedback on reformend of the SWAT & Army

Postby Cooperkat » 29 Jan 2017, 04:47

#GiveCooperHisHouseBack
The world ain't all sunshine and rainbows. It will beat you to your knees if you let it. But it ain't about how hard you're hit, it is about how hard you can get hit and keep moving forward, how much can you take and keep moving forward.
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Re: Feedback on reformend of the SWAT & Army

Postby Reylap » 02 Feb 2017, 10:29

As seen few days ago, i would like to see if it is possible to have correct teargas protection for swat atleast for 1 loadout that we have currently there.

No need to have it for all of them since the loadout "purposes" vairiates a lot.

Or perhaps have it in the clothing shop.

Did not see it there last time i checked yestorday so would be awesome to have it there.


Secondly the commanders, are they staff/player roles ? or perhaps staff/member roles as starters and then when it it moving in the right way "our community staff and member step down" to make room fro players to take over?
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Re: Feedback on reformend of the SWAT & Army

Postby SamTDS » 08 Feb 2017, 16:55

I got a question. Can there be a list of cops who can fly a jet for FED ONLY?

Yeasterday we had 1 fed where there was orca after orca after orca non stop coming to the fed where 1 well placed bomb would have stopped it all. I could understand getting permission from highest ranking officer online first. An ide for where to have the whitelisted (another list) jet spawn is a hanger by the air HQ using them for what they were designed for.
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Re: Feedback on reformend of the SWAT & Army

Postby Michael.S » 09 Feb 2017, 18:43

The load outs are fairly overpriced, for example the Spar 17 load out is 150k, but as a Colonel/General the lethal load out is the same for 75k instead. You are essentially paying 75k for 1 grenade. The MRCO scope is not very good as the housing is so large. I would prefer the RCO as it has 2 optics for close and long range . The Pointman loadout i think show have an MXSW as since the new Armour update you need lots more hits to get a kill unless you hit the head. I cannot remember which load out, but one does not have Tear gas protection. I am pretty sure it was the pointman. The SWAT non lethal load out was very good for crowd control. Make a second SWAT HQ where the army base used to be. Making it easier to respond to fed. Just for the shits and giggles add an armed boat. Sniper Load out with Laser designators would be nice.

One of the main problems is the name, i would prefer something slightly more controversial like Gestapo. In doing you would make the tear gas lethal. :lol:
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Re: Feedback on reformend of the SWAT & Army

Postby Michael.S » 10 Feb 2017, 23:04

Forgot to add SWAT slots
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Re: Feedback on reformend of the SWAT & Army

Postby Rhandy » 12 Feb 2017, 18:22

What about a SWAT Xi'an? So we have a fast flying vehicle
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Re: Feedback on reformend of the SWAT & Army

Postby Mr Pat » 12 Feb 2017, 18:52

Rhandy [iTG] wrote:What about a SWAT Xi'an? So we have a fast flying vehicle


No, you will get a cesna for a fast air vehicle.
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Re: Feedback on reformend of the SWAT & Army

Postby Rhandy » 13 Feb 2017, 10:20

Mr Pat wrote:No, you will get a cesna for a fast air vehicle.


That sounds fun as well :angel:
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Re: Feedback on reformend of the SWAT & Army

Postby Toke » 16 Feb 2017, 14:25

In general I think it should be possible to purchase a helmet as a cop, in the clothing store. At the current time, one needs to buy lethal loadout to get a helmet.
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Re: Feedback on reformend of the SWAT & Army

Postby Sir » 28 Feb 2017, 11:23

Lottoungen wrote:What about that waffle special force you were thinking about before?


Should be volvos
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GREAT CONSPIRACY OF OH LONG JOHNSON!!!!
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